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John M. Dlugosz <joh### [at] dlugosz com> wrote in message
news:37d423e2@news.povray.org...
> But that does give me an idea: make a cube structure (either method) and
> then use a matrix scale to shear it. I'll see what that does for me
> shortly.
That worked. Making a smooth rectangular prisim with spheres and cylinders
doing the smoothing, then shearing it, gives the correct effect. See the
results at http://www.dlugosz.com/POV/dryad_dreams.html .
I'll submit the "bin" macro (configurable dimensions, thickness, angle of
opening, and corner smoothing) to the PILE and the POV Objects collection
shortly. Are those the best places to send it, or are there others I should
know about?
--John
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