|
![](/i/fill.gif) |
Xplo Eristotle <inq### [at] unforgettable com> wrote in message
news:37D### [at] unforgettable com...
> Hmm, what are those things called that look like rounded-off cubes?
> Super-something?
>
> Well, anyway, if you can use those in CSG, then your problem is solved:
> Add a tilted one to a straight one, cut off the top at an angle, and
> subtract a smaller version from it to make it hollow inside.
>
> Alternatively, you can get the same effect using boxes, cylinders, and
> spheres. Your CSG code will be a bit more complex, though.
A superellipoid is square, a three-d "round rect". Cutting the top off at
an angle won't give me the rounding within the edge exposed by that cut.
But that does give me an idea: make a cube structure (either method) and
then use a matrix scale to shear it. I'll see what that does for me
shortly.
--John
Post a reply to this message
|
![](/i/fill.gif) |