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On 6 Sep 1999 05:18:49 -0400, Nieminen Juha <war### [at] cc tut fi> wrote:
>Tony Vigil <tvi### [at] gte net> wrote:
>: This is not completely true. There is another way... If you rotate your
>: object, then add it to a CSG, rescale the CSG, then rotate the CSG the
>: oposite direction of the first rotation the necessary amount - you do get a
>: sheared object!
>
> Why do you need a CSG at all for this?
Probably because people who have used Moray extensively don't realize
POV lets you do multiple rotations on the same object without having
to put it in a gruop.
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