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Tony Vigil <tvi### [at] gte net> wrote:
: This is not completely true. There is another way... If you rotate your
: object, then add it to a CSG, rescale the CSG, then rotate the CSG the
: oposite direction of the first rotation the necessary amount - you do get a
: sheared object!
Why do you need a CSG at all for this?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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