POV-Ray : Newsgroups : povray.general : Matrices : Re: Matrices Server Time
11 Aug 2024 11:20:48 EDT (-0400)
  Re: Matrices  
From: Nieminen Juha
Date: 6 Sep 1999 05:18:49
Message: <37d386f9@news.povray.org>
Tony Vigil <tvi### [at] gtenet> wrote:
: This is not completely true.  There is another way...  If you rotate your
: object, then add it to a CSG, rescale the CSG, then rotate the CSG the
: oposite direction of the first rotation the necessary amount - you do get a
: sheared object!

  Why do you need a CSG at all for this?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.