POV-Ray : Newsgroups : povray.general : lighting help - room edges, area lights, shadows : Re: lighting help - room edges, area lights, shadows Server Time
11 Aug 2024 11:23:13 EDT (-0400)
  Re: lighting help - room edges, area lights, shadows  
From: John M  Dlugosz
Date: 3 Sep 1999 23:27:33
Message: <37d091a5@news.povray.org>
Xplo Eristotle <inq### [at] unforgettablecom> wrote in message
news:37D### [at] unforgettablecom...

> If you're having light coming in through a large aperture, such as a
> window or a skylight, using an area light roughly the size of the
> aperture (preferably a fairly complex one, if you have the power to
> render it) is probably the right way to go. Then, just render it with
> the radiosity and see what happens.. it's entirely possible that the
> objects in the room (most notably the walls.. real walls reflect a LOT
> of light) will provide all the fill light you need/want. Then, if you
> still need spot lighting, you can go and add that back in without
> changing the overall lighting model very much.


I don't think so -- the sun casts sharp shadows.  Ah! at least that's what
it looks like in Dallas, with a clear sky and no clouds at all.  On an
overcast day, you get even illumination from the sky.

As for using radiosity, I'll have to play with the numbers to see if I can
get it to "work".  I suppose varying the distance_maximum is enough to get
it working, or will I have to explore more degrees of freedom?  My earlier
try basically didn't work.

--John


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.