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If you mean in official Pov, don't think that would be any different
than trying to scale a torus, ie. 'lathe', 'sor' etc. are still
circular, so I don't see any way other than some CSG method. Keep in
mind I do not know all there is to know by far.
Bob
John M. Dlugosz <joh### [at] dlugosz com> wrote in message
news:37ceeb75@news.povray.org...
> How about a "sweep" object of some kind?
>
> Bob Hughes <inv### [at] aol com> wrote in message
> news:37cc138e@news.povray.org...
> > An oval using the torus is not going to turn out right unless you
use
> > Kens second method. Uneven scaling is one thing, procedural-type
> > scaling is another, of which POV-Ray is unable to do. Another
> > possibility is to string together spheres or blob components along
a
> > spline path, just not as efficient.
>
>
>
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