How about a "sweep" object of some kind?
Bob Hughes <inv### [at] aol com> wrote in message
news:37cc138e@news.povray.org...
> An oval using the torus is not going to turn out right unless you use
> Kens second method. Uneven scaling is one thing, procedural-type
> scaling is another, of which POV-Ray is unable to do. Another
> possibility is to string together spheres or blob components along a
> spline path, just not as efficient.
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