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Can anyone tell me how the built in isosurface function helix1
works. I tried
isosurface {
function { "helix1" <2,1,0.2,1,0,1,0> }
threshold 1
sign 1
pigment {Red}
}
but just got a cylinder.
Any help will be appreciated.
Thanks
Gail
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My Software never has bugs, It just develops random features
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