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On Sat, 28 Aug 1999 17:08:52 -0400, John VanSickle
<van### [at] erols com> wrote:
>After much pondering, I have developed a suite of macros for working
>with triangle meshes. One of these macros will take a mesh of triangles
>and calculate the smoothing normals required. Another will perturb the
>vertices of the mesh, making it rougher-looking.
>
>However, the macro of interest is the divider, which takes a rough mesh
>of large triangles and replaces it with a mesh of smaller triangles that
>give a more curved appearance. This process can be repeated, yielding
>a fine mesh of triangles that simulate a large variety of curved
>surfaces. Its primary purpose is to allow a user to create a smooth
>organic shape, containing many triangles, by defining a rougher mesh of
>far fewer triangles, and refining that in an automated way.
>
>The Subdivision Surface Suite (SSS) can be found at:
>
> http://users.erols.com/vansickl/sss.htm
>
This looks MOST useful.
I'll take a look at it as soon as poss :)
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
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