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Excellent idea! MAX (yes sorry to say the forbidden word) has a plugin that
does a similar thing and I use it for the same reasons.
For anyone that wants to give it a go, try making a mesh that is like a
4-sided tube making a continuous knot. (get what I mean?) Then run it
through SSS and you should get a rather cool shape :)
I'm sure SSS will be a widely used Macro in this newsgroup from now on :) I
look forward to some organic images in p.b.i 8)
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
P.S. I finally have some more time now to get to these NGs, so you'll hear
a lot more of my usual dribble again. ;)
John VanSickle wrote in message <37C84FE4.2C6A78C8@erols.com>...
>After much pondering, I have developed a suite of macros for working
>with triangle meshes. One of these macros will take a mesh of triangles
>and calculate the smoothing normals required. Another will perturb the
>vertices of the mesh, making it rougher-looking.
>
>However, the macro of interest is the divider, which takes a rough mesh
>of large triangles and replaces it with a mesh of smaller triangles that
>give a more curved appearance. This process can be repeated, yielding
>a fine mesh of triangles that simulate a large variety of curved
>surfaces. Its primary purpose is to allow a user to create a smooth
>organic shape, containing many triangles, by defining a rougher mesh of
>far fewer triangles, and refining that in an automated way.
>
>The Subdivision Surface Suite (SSS) can be found at:
>
> http://users.erols.com/vansickl/sss.htm
>
>Regards,
>John
>--
>ICQ: 46085459
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