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Chuck Roberts <rob### [at] accnorg> wrote:
: First, I wanted POV 3.02 to be compatible with so many other scenes out
: there. Pov 3.1 doesn't support 'halo' and uses 'material' for textures.
You speak like the keyword 'texture' in pov 3.0 has been replaced with
the keyword 'material' in 3.1. This isn't true, of course.
Moving all the ior-statement into the interior-block is not that tedious.
With pov 3.1 you get lots of advantages, like macros, faster lathes and
sors, etc.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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