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Or use Chirs Colefax's Galaxy include file - either with a large "star
sphere" (I forget the correct term) or (again) moving the stars so
that they remain relative to the camera :)
On Thu, 26 Aug 1999 14:33:57 -0500, "Bob Hughes" <inv### [at] aolcom>
wrote:
>Simple answer, use a translation of your stars object which matches
>your camera position. If all your moving is the x then like:
> #declare XposCamStars=clock*Distance and use that for the x value in
>both camera and stars object translation vectors.
>Sorry if I'm repeating others answers, I'm offline.
>
>Bob
>
>Chuck Roberts <rob### [at] accnorg> wrote in message
>news:37C57242.1F2FD0F3@accn.org...
>> I want to do an animation where I fly past the planets. How do I
>make a
>> background of stars, where the stars won't move while I fly along
>the
>> positive Z axis?
>
>
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
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