POV-Ray : Newsgroups : povray.newusers : space background for animation, how to? : Re: space background for animation, how to? Server Time
5 Nov 2024 13:22:29 EST (-0500)
  Re: space background for animation, how to?  
From: Cliff Bowman
Date: 26 Aug 1999 17:58:41
Message: <37c5b8ab.10702158@news.povray.org>
Or use Chirs Colefax's Galaxy include file - either with a large "star
sphere" (I forget the correct term) or (again) moving the stars so
that they remain relative to the camera :)


On Thu, 26 Aug 1999 14:33:57 -0500, "Bob Hughes" <inv### [at] aolcom>
wrote:

>Simple answer, use a translation of your stars object which matches
>your camera position. If all your moving is the x then like:
> #declare XposCamStars=clock*Distance and use that for the x value in
>both camera and stars object translation vectors.
>Sorry if I'm repeating others answers, I'm offline.
>
>Bob
>
>Chuck Roberts <rob### [at] accnorg> wrote in message
>news:37C57242.1F2FD0F3@accn.org...
>> I want to do an animation where I fly past the planets. How do I
>make a
>> background of stars, where the stars won't move while I fly along
>the
>> positive Z axis?
>
>

Cheers,

Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/


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