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>The same could be said about bicubic patches, and all we need is tools
>to generate them (SPatch, Moray,...). Same apply for NURBS. If they
Good point actually... but NURBS are much more complex. I don't see a
problem in normal surface generation but if you want to impliment full point
and CV spline -> surface generation things could get tricky.
>The Renderman specifications include NURBS. RIB files are just text
>files,
It's also a rather large renderer :) It's not impossible, just a lot of
work. If someone is willing to work out the spacial and/or
normalised-tension surface generation, by all means :) I just thought that
maybe the POV-Team might wish to work on media or something like that at the
moment rather than trying to impliment NURBS which would be a rather large
thing to do.
Some interesting ideas though, maybe similar specifications to RIB could be
used in the parsing of NURBSs (the keywords that is).
--
Lance.
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