I need bevelled prisms...
To explain what I mean:If you have a regular cube, it's a kind of prism with
orthogonal edges. If I rotate it, it still have orthogonal edges.
What I need is an extrusion with non-orthogonal to base vector. (See my
beautiful picture.. I need (2), and not (1) ..)
Perhaps there is a simple way to achieve this lkind of frame... ?
Of course, I could use CSG Differences to cut a regular prism with a rotated
cube to obtain a bevelled prism.. but well, it would be very fastidious in
my case...
Chris Huff wrote in message <37C327F8.F7FE8E00@compuserve.com>...
>What is wrong with simply rotating the prism?
>
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