POV-Ray : Newsgroups : povray.general : Inverting Normals : Re: Inverting Normals Server Time
11 Aug 2024 07:14:28 EDT (-0400)
  Re: Inverting Normals  
From: Nieminen Juha
Date: 24 Aug 1999 04:02:03
Message: <37c2517b@news.povray.org>
Margus Ramst <mar### [at] peakeduee> wrote:
: I should've realised this by the fact that "inverse" does not flip the surface
: normals! It really should, IMO.
: Would this be easy to fix? And if so, would someone be willing to do it? I'd say
: it is quite important.

  I think this is true. The outer surface of an object is the outer surface
of the object, no matter if it's a csg object or what. The normal should
always point away from the outer surface.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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