POV-Ray : Newsgroups : povray.animations : How do I animate? : Re: How do I animate? Server Time
28 Jul 2024 22:31:04 EDT (-0400)
  Re: How do I animate?  
From: Bob Hughes
Date: 23 Aug 1999 15:27:09
Message: <37c1a08d@news.povray.org>
Cliff Bowman  wrote in message

> There's been a helpful suggestion re using the clock variable to
> determine if the scene needs rendering along the lines of:
>
> #switch (clock)
> #case (0)
> // First and possibly only pass - proceed
> #break
> #else
> // Oops - we're getting animated - STOP!
> fall over here please (this statement can't be parsed and will halt
> rendering)
> #end
>
> but there's another solution too - multiple sections (named within
[]
> brackets) which can be selected in the "INI Section combo-box"
(don't
> know if it has a real name) originally positioned under the "New,
> Open, Save" toolbar buttons.
>

Bob says:
Yes, the "Secondary INI"  :-)
In the menu of POV for Windows you edit it through Tools/Edit
secondary ini.
I like that #switch (clock) idea, however I wonder if cyclic
animations use zero for the starting number of not... yes, it does
appear to be 0 after all.

Bob

> For example:
>
> [CD-i 352x288, All noAA]
> ;Cyclic_Animation=on
> Width=352
> Height=288
> Antialias=Off
> Jitter=off
> Output_to_File=On
> Pre_Frame_Command=
> Pre_Frame_Return=
> Post_Frame_Command=
> Post_Frame_Return=
> Post_Scene_Command=
> Post_Scene_Return=f                 ;;If error, crash
> Pause_When_Done=Off
> Continue_Trace=On                ;;Lets you resume
> Test_Abort=On                    ;;Lets you interrupt
> Initial_Frame = 0
> Final_Frame = 899
> Initial_Clock = 0.0
> Final_Clock = 899
> Quality=9
> ;Set automatic bounding to work on 5 objects or more (default is 25
or
> more)
> +MB5
>
> [CD-i 352x288, 11 noAA]
> ;Cyclic_Animation=on
> Width=352
> Height=288
> Antialias=Off
> Jitter=off
> Output_to_File=On
> Pre_Frame_Command=
> Pre_Frame_Return=
> Post_Frame_Command=
> Post_Frame_Return=
> Post_Scene_Command=
> Post_Scene_Return=f                 ;;If error, crash
> Pause_When_Done=Off
> Continue_Trace=On                ;;Lets you resume
> Test_Abort=On                    ;;Lets you interrupt
> Initial_Frame = 13
> Final_Frame = 100
> Initial_Clock = 13
> Final_Clock = 100
> Quality=9
> ;Set automatic bounding to work on 5 objects or more (default is 25
or
> more)
> +MB5
>
>
> You could set up your preferred animating and non-animating INI
> sections into one (probably largish) INI file that way - I've a slew
> of settings for the one animation my life seems to revolve around...
>
>
> Hope this helps,
>
> Cheers,
>
>
> Cheers,
>
> Cliff Bowman
> Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/


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