POV-Ray : Newsgroups : povray.animations : How do I animate? : Re: How do I animate? Server Time
28 Jul 2024 16:25:19 EDT (-0400)
  Re: How do I animate?  
From: Greg M  Johnson
Date: 22 Aug 1999 11:16:39
Message: <37c01457@news.povray.org>
SO, are YOU going to post YOUR code?  I'm especially interested in the .java
so I can make my own future modifications!

Spock wrote:

> Time to eat my words (yum).  I rewrote your flocking
> algorithm in Java and it was tough.  Simple little things
> like subtracting two vectors or normalizing a vector
> are not supported in the language (like they are in POV)
> so you have to write them yourself.
>
> Not only that but you lose access to some of the great
> utility inc files like Colefax's clock mod or splines.
>
> I guess my respect for the POV language has gone up a
> notch or two.  Just had to try the alternative to be sure.
>
> Spock <spo### [at] homecom> wrote in message news:37bec13f@news.povray.org...
> > I really like the whole flocking thing you are doing so
> > (of course) I grabbed the source when you posted it.
> >
> > I was surprised to see how you were using POV as a
> > generic programming language to generate frames.  I
> > might have chosen one of the more conventional ways
> > to do this (C, C++, Java, VB, etc.) for the extra power
> > these languages provide.  I expect there will be folks
> > who disagree with me, but I think the POV language
> > is best suited to scene description, not complex math
> > for animations.  You have proven that it works, but it
> > still seems like a strange match to me.


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