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SO, are YOU going to post YOUR code? I'm especially interested in the .java
so I can make my own future modifications!
Spock wrote:
> Time to eat my words (yum). I rewrote your flocking
> algorithm in Java and it was tough. Simple little things
> like subtracting two vectors or normalizing a vector
> are not supported in the language (like they are in POV)
> so you have to write them yourself.
>
> Not only that but you lose access to some of the great
> utility inc files like Colefax's clock mod or splines.
>
> I guess my respect for the POV language has gone up a
> notch or two. Just had to try the alternative to be sure.
>
> Spock <spo### [at] homecom> wrote in message news:37bec13f@news.povray.org...
> > I really like the whole flocking thing you are doing so
> > (of course) I grabbed the source when you posted it.
> >
> > I was surprised to see how you were using POV as a
> > generic programming language to generate frames. I
> > might have chosen one of the more conventional ways
> > to do this (C, C++, Java, VB, etc.) for the extra power
> > these languages provide. I expect there will be folks
> > who disagree with me, but I think the POV language
> > is best suited to scene description, not complex math
> > for animations. You have proven that it works, but it
> > still seems like a strange match to me.
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