POV-Ray : Newsgroups : povray.animations : How do I animate? : Re: How do I animate? Server Time
28 Jul 2024 16:16:55 EDT (-0400)
  Re: How do I animate?  
From: Spock
Date: 22 Aug 1999 08:41:06
Message: <37bfefe2@news.povray.org>
Time to eat my words (yum).  I rewrote your flocking
algorithm in Java and it was tough.  Simple little things
like subtracting two vectors or normalizing a vector
are not supported in the language (like they are in POV)
so you have to write them yourself.

Not only that but you lose access to some of the great
utility inc files like Colefax's clock mod or splines.

I guess my respect for the POV language has gone up a
notch or two.  Just had to try the alternative to be sure.

Spock <spo### [at] homecom> wrote in message news:37bec13f@news.povray.org...
> I really like the whole flocking thing you are doing so
> (of course) I grabbed the source when you posted it.
>
> I was surprised to see how you were using POV as a
> generic programming language to generate frames.  I
> might have chosen one of the more conventional ways
> to do this (C, C++, Java, VB, etc.) for the extra power
> these languages provide.  I expect there will be folks
> who disagree with me, but I think the POV language
> is best suited to scene description, not complex math
> for animations.  You have proven that it works, but it
> still seems like a strange match to me.


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