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You stated a multiplication of emission rgb by a "density". Hope you
aren't thinking this produces denser media. Looks like you may be
getting yourself on the right track though. Try raising the 'density'
rgb to compensate for lighter backgrounds while lowering the
scattering and emission (absorption also), you might even be able to
comment out 'scattering' completely, it's awfully slow anyway. The
variations of media environments is not easy to control from what I've
seen of it so far (nooooo :) Good luck to you anyhow.
Bob
Bill DeWitt <the### [at] earthlink net> wrote in message
news:37be155d@news.povray.org...
> If you meant what I just found out, you are right. (See p.b.i.)
>
> It is in the rgb values of the emission and scattering statements
that you
> need to balance the numbers, not in the densities. I had been
using...
>
> emission rgb 1
> scattering rgb < 1,1,0 >
> density [ rgb <0.0,1>]
>
> when it should have been...
>
> emission rgb <0.0,1>
> scattering rgb < 1,1,0 >
> density [ rgb 1 ]
>
> I still have some adjusting to do but at least now I can see it...
>
>
> Peter Popov <pet### [at] usa net> wrote in message
> news:37bf077c.25241982@204.213.191.228...
> > Add an absorbing media using the same density but inverse colors.
> > Where you have emitting blue put absorbing yellow, same with red
and
> > cyan etc. Leave black as is (do not make it white) because it
(black)
> > serves as transparency in media.
> >
> >
> > Peter Popov
> > ICQ: 15002700
>
>
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