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If you meant what I just found out, you are right. (See p.b.i.)
It is in the rgb values of the emission and scattering statements that you
need to balance the numbers, not in the densities. I had been using...
emission rgb 1
scattering rgb < 1,1,0 >
density [ rgb <0.0,1>]
when it should have been...
emission rgb <0.0,1>
scattering rgb < 1,1,0 >
density [ rgb 1 ]
I still have some adjusting to do but at least now I can see it...
Peter Popov <pet### [at] usa net> wrote in message
news:37bf077c.25241982@204.213.191.228...
> Add an absorbing media using the same density but inverse colors.
> Where you have emitting blue put absorbing yellow, same with red and
> cyan etc. Leave black as is (do not make it white) because it (black)
> serves as transparency in media.
>
>
> Peter Popov
> ICQ: 15002700
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