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I am making a lightsabre using media and it looks great until I get it in a
scene. Then it becomes transparent. Unless the background id dark, you can't
see it. I am using emitting and scattering in a multiple density media. I've
tested a lot of variations. Anyone know what I am missing? My media looks
like this...
cylinder { < 0.0, 1.0, 0.0 >, < 0.0,-1.0, 0.0 > 0.2
pigment { rgbt 1.0 }
erior{
media {
intervals 5
samples 12, 48
emission rgbt 1
/// absorption rgbf < 0.0, 0.0, 5.0, 0.0 >
/// scattering { 1, rgb < 0.0, 0.0, 3.0 > }
density { cylindrical
color_map {
[ 0.00 rgb < 0.0, 0.0, 0.0 > ]
[ 0.50 rgb < 0.0, 0.0, 0.5 > ]
[ 1.00 rgb < 0.0, 0.0, 3.0 > ]
}
scale < 0.2, 1.25, 0.2 >
translate < 0.0, 0.0, 0.0 >
} /// end den
density { gradient y
color_map {
[ 0.00 rgb < 0.0, 0.0, 0.0 > ]
[ 0.20 rgb < 0.0, 0.0, 1.0 > ]
[ 1.00 rgb < 0.0, 0.0, 1.0 > ]
}
scale < 0.05, 2.0, 0.05 >
translate < 0.0, 1.25, 0.0 >
} /// end den
} ///end media
}///end sphere
hollow
}///end
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