Is there an accepted "safe" way of converting an unknown number of
points into a series of triangles for a mesh/mesh2?
I'm looking at the structure of .OBJ files for conversion to uvPOV (in
batches - and so far I've not found a batch OBJ to POV converter) and
while examining the data (to learn and understand the format,
basically) I've discovered several "patches" with more than 3 points.
although the most I've *seen* so far is 4 points, I can draw a 4-point
patch in 2D that'd "break" if translated simply into 2 triangles.
Help?
Oh yeah - if anyone knows of a batch OBJ -> uvPatch POV/Superpatch POV
converter then pls let me know - you'll save me a lot of work (even if
it is "fun").
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
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