POV-Ray : Newsgroups : povray.general : Transparent Textures : Re: Transparent Textures Server Time
11 Aug 2024 09:24:48 EDT (-0400)
  Re: Transparent Textures  
From: Nieminen Mika
Date: 17 Aug 1999 10:47:04
Message: <37b975e8@news.povray.org>
Philip Bartol <phi### [at] concentricnet> wrote:
: I just didn't figure that the pigment (which the manual describes as solid 
: through the object) is only calculated on the surfaces, but it does make 
: sence. Someone should re-phrase that portion of the documentation.

  The sentence is right: The pigment is truely 3D.
  The problem is not that the pigment is calculated on the surface. The
problem is that you only have the surface, nothing else. You can't calculate
the pigment inside the object because you only have the surface.

  If you make many nested objects, be careful with your max_trace_level

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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