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Philip Bartol <phi### [at] removeme concentric net> wrote:
: Forgive my ignorance, but what is UV mapping?
Take a texture and define three points in it. Now assign those three
points to the vertices of a triangle. With uv-mapping the triangle will
be textured with the texture which is inside the texture triangle defined
by those three points, no matter what's the shape or orientation of the
triangle. Those three points in the texture are uv-coordinates.
See http://nathan.kopp.com/uv.htm for more examples.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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