|
![](/i/fill.gif) |
Does anyone know if the POV development team has considered adding parallel
/ distributed network rendering? I have heard about couple of solutions,
but I'd prefer a feature already built-in, and not something that I have to
compile or figure out how to set up.
The Utopia that I imaging is that we could run POV on all clients and click
"Parallel Client, Connect, ServerName / IP address". Having those options
specifiable on the command-line would be handy too. Then, whatever scene is
rendered on ServerName is batched or distributed out to the clients.
POV is a great program, and I'd image that they already have their hands
full with bugs and/or feature requests. Just thought I'd toss this out
there.
Thank You
Post a reply to this message
|
![](/i/fill.gif) |