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In article <37B21CF0.F2E8FBD9@enter.net>, Charles <cfu### [at] enter net> wrote:
>There are two approaches to this problem, depending on the look the
:
>with each level anyway... or make a map of a single row of bricks
>and fit this to each in a stack of cylinders which just happen to
>get smaller near the top, making it more like a pseudo-cone out of
>ever narrowing rings of bricks, which to my mind would look more
The internal brick pattern in POV won't work radially will it? I'd have to use
some sort of mapping (image, pattern, etc) wrapped around the cone/cylinder,
right?
I'm thinking one image (a row of stones) could be mapped onto a cone that was
just the height of the image and then scale the image around the
circumfrance <SP?> of the cone for each row, between that and some rotation it
should stagger the stones and the incline on the cone wouldn't be so steep as
to distort the image too badly.
Using cylinders would be more accurate, but softening the edges around the
stones would be a mess, then again, I'd have to test-render it, the hard edge
might not even show up in a final render.
The bricks on a cone I think I'll just not worry about now, I think I've
decided on stucco as a finish (once I perfect it), kind of a painted rough
surface with hairline cracks in it. It's for a lighthouse, many (most) are
painted brick... Stucco I think would be an acceptable finish for it.
PHIL
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