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Ken <tyl### [at] pacbellnet> wrote:
: My question then is should I turn
: automatic bounding off when manual bounding has been used in the scene
: file or will the manual bounding simply override any automatic bounding
: that would normally occur ?
I have always understood, that manual bounding overrides the automatic
bounding of the object you are bounding (of course when removing
"unnecesary" bounding objects is turned off).
I really don't know what happens with complex CSG objects. I have
the feeling that CSG's have several bounding objects, one for the whole
CSG and several smaller for the different parts (I may be wrong here, though).
If this is the case and you manually bound the whole CSG I don't know what
happens to the smaller bounding objects.
I can't imagine why turning automatic bounding off would speed up the
rendering. I think that the manual bound overrides the automatic one, it's
not added to the automatically generated bounding object.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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