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Xplo Eristotle <inq### [at] unforgettable com> wrote in message
news:37A### [at] unforgettable com...
> I was thinking about reflection and transparency effects the other day
> and it occurred to me that many real objects aren't perfectly
> transparent or reflective.. consider a moderately-polished wooden table,
> or a lollipop. Yet, I know of no way to simulate this effect in POV-Ray.
>
> My proposal is simple enough: the addition of a "blur" keyword, which
> could be used inside of a finish (blurry reflection) or an interior
> (blurry substance). I imagine that the easiest way to do this would be
> with a variation on the focal blur or antialiasing code.
In the mean time, adding very small normal perturbations (eg, bozo 0.01
scale 0.00001) and antialiasing heavily will do quite a good job. Slow as
all-get-out, of course...but it is more or less how the Real World does it.
However, as it is (a) a very useful part of the texture and (b) a time
sink, it would indeed be a good choice to build in.
-Robert Dawson
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