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>
>Is this causing a divide by zero error or ? It gets past parsing but
>when is gets to building bounding slabs it crashes Pov violently.
>
>camera{location<0,20,20>look_at 0}
>
>light_source{<0,50,100> rgb 1}
>
>#declare Y = 0;
>#while (Y < 50)
> #declare X = 0;
> #while (X < 50)
> sphere {
> <X, Y, sin(X/Y)>, 0.1
> pigment {color rgb<(sin(X/Y) + 1)/2, 0, 0>}
> }
> #declare X = X + 1;
> #end
> #declare X = 0;
> #declare Y = Y + 1;
>#end
Howdy!
I've rendered it with POV 3.02 and 3.1g (both for linux).
3.02 rendered it without any errors nor even warnings, but
POV 3.1g generated some division by zero warnings and when
it came to creating vista buffer, segmentation fault
occured (but I didn't gain root ;)
---
Wojtek 'ReaveR' Bauman | admin @127.0.0.1 | rea### [at] spleen waw pl |
http://reaver.spleen.waw.pl | Get PGP: finger bauman@inx.pm.waw.pl
Key ID: 0xCB173E3E | ICQ: 3429749 | *** POV-Ray F O R E V E R ***
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