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On Sun, 08 Aug 1999 17:28:21 -0700, Ken <tyl### [at] pacbellnet> wrote:
>Is this causing a divide by zero error or ? It gets past parsing but
>when is gets to building bounding slabs it crashes Pov violently.
The crash is not a divide by zero error. I'm not sure what it is, but
it might be a stack fault. It crashes somewhere deep within the
Visual C++ runtime library for me, in the process of doing a malloc
under a pile of calls to sort_and_split. In short, I have no idea
what you did here. :)
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