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On Sun, 01 Aug 1999 14:56:59 -0500, Steve <ste### [at] puzzlecraft com> wrote:
>I am making a flat top pyramid, 4 sided.
>
>What I need to know -
>
>1. How can I precisely position the thing?
>
>2. How can I precisely define the height - or, how does the starting
>point number work?
>
>#declare Base6 = prism
>{
> linear_spline
> conic_sweep
> 0.83, // What's the precise height? Where is this surface located?
>Should be 38 units high.
> 1,
> 5,
> <32, 32 >,
> <-32, 32 >,
> <-32, -32 >,
> <32, -32 >,
> <32, 32 >
> sturm
> rotate <180, 0, 0>
> translate <0, 0.119, 0>// it's actually located at -142y. How'd it
>get there with a +0.119 tanslation?
> scale <1, 204, 1>// starting pyramid is 204 units high by 32 units
>square base.
>}
>
>THANKS for any help ya'll can offer!
>
>steve
>
Steve,
You need to scale, rotate, translate in that order.
This little macro does the trick for any dimensions and leaves the frustrated pyramid
sitting on <0,0,0>.
David
// --------------------pyramid macro--------------
#macro Pyramid_4_Side(Apex,Height,Side)
prism
{
conic_sweep
1,
1-Height/Apex,
5,
<Side, Side >,
<-Side, Side >,
<-Side, -Side >,
<Side, -Side >,
<Side, Side >
scale <1,Apex,1>
rotate <180, 0, 0>
translate <0, Apex, 0>
}
#end
object { Pyramid_4_Side(204,38,32)
pigment { Red }
}
//-----------------end of program
------------
dav### [at] cwcom net
http://www.hamiltonite.mcmail.com
------------
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