The plot thickens...
"SamuelT." wrote:
>
> I already use interpolate 2 for the image_maps I use for the isosurface. I
> posted a new shape a few minutes ago that has nearly no artifacts whatsoever.
> That is because I used triangle_wave for the pigment. Had I used scallop_wave,
> the bad effects would have been very noticeable.
>
> Samuel Benge
>
> Bob Hughes wrote:
>
> > If you notice that when using image_map pigments the 'interpolate' makes
> > a big difference. Seems 2 is best to me, not 4. The isosurface probably
> > uses a similar convention itself rather than straight procedural
> > pigment. If it did it would obviously have no noticeable artifacts, or
> > so I would think. Perhaps there is a resolution limitation then? Based
> > upon the 1 POV unit square a pigment is usually confined to?
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