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Let's say I'm trying to compose a crystal gravy boat. (Yes, such a thing
would probably be gross on your dinner table, and "no" it isn't my real
project, but it's a nice reduction.)
I can describe all the surfaces using spatch, but if I do, I can't seem to
give a "well defined inside and outside" so that PovRay can do the
refraction. How horrible! I can't compose an arbitary 3D object! Or is
there something I'm missing. Yes, I know there are finite solid primitives,
but I don't feel they give me the control I would like.
Any suggestions?
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