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Larry Fontaine <lfo### [at] isdnet> wrote:
: I'm
: thinking a quadric will do the trick, but I need help making one.
You need a quartic for that. Here you are:
//------------------------------------------------------------------------
#macro SuperCone(a,b,c,d)
intersection
{ quartic
{ <0, 0, 0, 0, 0, 0, 0, b*b-2*b*d+d*d, 2*(b*d-b*b), b*b,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, a*a-2*a*c+c*c, 2*(a*c-a*a), a*a, 0, 0, 0, 0,
-(a*a-2*a*c+c*c)*(b*b-2*b*d+d*d),
-(2*((b*d-b*b)*(a*a-2*a*c+c*c)+(a*c-a*a)*(b*b-2*b*d+d*d))),
-(b*b*(a*a-2*a*c+c*c)+4*(a*c-a*a)*(b*d-b*b)+a*a*(b*b-2*b*d+d*d)),
-(2*(b*b*(a*c-a*a)+a*a*(b*d-b*b))), -a*a*b*b>
sturm
}
cylinder { 0, z, max(max(a,b),max(c,d)) }
bounded_by { cone { 0, max(a,b), z, max(c,d) } }
}
#end
//------------------------------------------------------------------------
It creates a cone from <0,0,0> to <0,0,1> with the ends being ellipses,
one with radiuses 'a' and 'b' and the other with radiuses 'c' and 'd'.
Example:
camera { location -z*10 look_at 0 angle 35 }
light_source { -z*1000,1 }
light_source { y*1000,1 }
object
{ SuperCone(1, .5, 1, 2)
pigment { rgb x } finish { specular .5 }
translate -z*.5 scale <1,1,2>
rotate z*90 rotate -x*45
}
If someone is interested in the mathematics behind those quartic parameters,
I can explain (although I think nobody will ask... :) ).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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