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Rendering the following code as is issues a warning that there should be
at least two objects in a csg operation. Ok I can live with that even
though it should work as is should it not ?
Anyway the really weird part begins when we uncomment the extra closing
brace and Pov accepts it then renders the file. When did Pov start ignoring
extra closing braces ?
camera { location<0,0,-3> look_at 0}
light_source {<0,0,-300> rgb 1}
difference {
#declare A = 12;
#while (A<12)
sphere {<0,0,0>, 1 pigment { rgb 1 }}
sphere {<0,0,0>,.9 pigment { rgb 1 }}
cylinder { <-1.1,0, 0.0>,<1.0,0,0.0>,.1 rotate y*360/A pigment {rgb 1}}
cylinder { < 0.0,0,-1.1>,<0.0,0,1.1>,.1 rotate x*360/A pigment {rgb 1}}
// } // <------ uncomment this line
#declare A=A+1;
#end
} // <--- leave this one alone
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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