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I posted a message regarding your questions at the images section of this
newsgroup.
"Greg M. Johnson" wrote:
> I'm having fun making flythroughs of the 3dnoise function in the
> superpatch for povray.
>
> I am trying to understand this mathematically. If I use:
> 3dnoise(x,y,z)
> I get something with a uniform distribution of porosity. As the
> threshold approaches 1.0, the percent porosity approaches 0 (% density
> approaches 1.0). However, if the threshold is 0.0, there is not 100%
> porosity.
>
> I want to understand how to change the radial density of the noise
> function. Suppose I want to make a sphere where the density approaches
> 0 at r=R. How would I do this? Intuitively, I might try:
> 3dnoise(x^0.5,y^0.5,z^0.5)
> . So far, nothing is yielding precisely the results I'm looking for.
--
Samuel Benge
E-Mail: STB### [at] aol com
Website: http://members.aol.com/stbenge
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