Andrea Ryan wrote:
> > I need 2d vectors for polygons but vrotate changes them into 3d vectors.> Thanks for help.> Brendan Ryan>
Try this:
temp_vec=vrtotate(<0,1,0>,<0,0,120>);
vec=<temp_vec.x,temp_vec.y>;
That's how I got it working.
Good luck,
Remco