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http://nathan.kopp.com/patched.htm
UVPov is a patched version with Photon Mapping(real caustics!);
UV-mapping, which gives you a useful way of mapping textures to objects;
image pattern, which allows you to use any bitmap as a pattern;
solid triangle meshes which can be used in CSGs, and a couple other
features.
Also, this will apparently be incorporated into the Superpatch in the
next version.
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