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Peter Cracknell wrote:
>
> Well the question is in the subject. I'm making animal graphics and I've
> just made a bear out of blobs, which to my suprise has turned out alright,
> the only problem is the textures. Basically does anyone know how to produce
> short hair (well actually fur) textures for this type of thing. I have had
> a look around b4 u moan and even Kens links doesn't have that much info.
> I'd ideally like a macro/ini file on adding hair or even a good brown
> texture to help me out, at the moment my bears a little bland, I've posted
> him in the images NG, thanks in advance.
>
> P3TE
Ken's links has the answer for that too :]
The ifrst requires that you make your object out of a mesh rather than
POV's solid objects. This is one of the infamous Chris Colefax macros at:
http://www.geocities.com/SiliconValley/Lakes/1434/ <-- answered with a link
And the other possibility though I have not tried it myself would be to
use the trace() function in the super patch. The last suggestion might
be a real bear to control though (a real bear get it ?) . The super
patch may be found at:
http://www2.fwi.com/~parkerr/superpatch/
You might also try the povray.org links page which now offers a search
engine. I believe I have identified a couple of texture sites that have
hair/skin textures available as image maps. Do a search for hair/skin at:
http://www.povray.org/links/search.phtml
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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