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TonyB wrote:
> >And this is fun, heh heh heh:
> >
> >pigment{function
> >abs((noise3d(x*2,y*4,z*4)*.875)&(noise3d(x*4,y*2,z*4)*.875)&(noise3d(x*4,y*
> 4,z*2)*.875))
> >poly_wave}
>
> Did you just make that up? =)
>
Not just last night, but many nights ago. I was trying to make a fast-rendering
texture that simulated the effect that crackle and granite has, that is, the
"partitions" that make those pigments so neat.
> What happened to the part of your tutorial where you say that you can blob 2
> torii?
It's not made yet. I need to find a free weekend in order to make more
tutorials.
> How do you do that? I want to do boxes and spheres right now.
Well, my brief description is to make cubes and spheres using functions, and
adding them together using multiplication symbols. Each piece must be inside of
brackets ( ). So you would do something like this:
isosurface{
function (x^2+y^2+z^2)*(abs(x)+abs(y)+abs(z))
threshold 1 sign 1
pigment{rgb 1}
finish{phong 1}
}
The first part is a sphere, the second, a cube. I will get more in-depth in that
section of the tutorial. Have fun, I hope that was enough info to get you
experimenting.
--
Samuel Benge
E-Mail: STB### [at] aol com
Website: http://members.aol.com/stbenge
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