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This would work:
pigment{ function{ noise3d(x,y,z) } }
And this is fun, heh heh heh:
pigment{function
abs((noise3d(x*2,y*4,z*4)*.875)&(noise3d(x*4,y*2,z*4)*.875)&(noise3d(x*4,y*4,z*2)*.875))
poly_wave}
TonyB wrote:
> Perhaps you refer to noise3d()? Maybe it can be used like this:
>
> #declare Bozo = function {pigment {bozo color_map {[0 rgb 0][1 rgb 1]}}}
>
> box {5,-5 pigment {function {Bozo(x,y,z)+noise3d(x,y,z)}}} ? Haven't
> tried it yet, I'm just asuming.
--
Samuel Benge
E-Mail: STB### [at] aol com
Website: http://members.aol.com/stbenge
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