POV-Ray : Newsgroups : povray.general : Fess up: all your render time reduction secrets : Re: Fess up: all your render time reduction secrets Server Time
11 Aug 2024 01:15:54 EDT (-0400)
  Re: Fess up: all your render time reduction secrets  
From: John VanSickle
Date: 27 Sep 1999 21:14:07
Message: <37F019ED.B1FDF790@erols.com>
Nieminen Juha wrote:
> 
> Greg M. Johnson <gre### [at] my-dejanewscom> wrote:
> : 2) A mesh of triangles renders faster than the "equivalent" bicubic
> : patch;
> 
>   I think that it depends on the patch type. AFAIK patch type 1 is
> converted to an ordinary triangle mesh, so it would depend only in the
> amount of triangles generated.

But...

If you have the patch in a union, and you make a whole bunch of copies
of that union, the patch, and its triangles, get copied for each
instance of the union.  If you replace that patch with the equivalent
mesh, its triangles don't get copied.  In my July 1999 IRTC entry, I
use this feature to save about 4.5 megs for each of the big insects
in the animation.

Regards,
John
-- 
ICQ: 46085459


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