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boguet wrote:
>
> My tracks animation beginning with the complete design of the tracks.
> Each elements must to be define exactly in space and have an exactly
> definition of their movement when tank run.
> The complexity of the complete track is for me one "break head".
> So , if you have ideas to organize this beginning , to lead me in the good
> direction , thanks for.
>
I don't have a good answer for you. I will suggest that you look here
for animation tutorials and maybe you will find a site that will give
you some good ideas. The #2 tutorial by Steve Strickland is good and
so are some of the other animation tutorials in that list.
http://www.povray.org/links/3D_Tutorials/POV-Ray_Tutorials/
Good luck,
--
Ken Tyler
See my 1000+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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