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Ok, I HAVE found the problem with the scene and it was not any fault of
POV-Ray's. here is a line of code in the fog:
fog_type 2 distance 80 color rgbf < 0.6, 0.4, 0.6, 0.4 >
what is messing up my scene is the fact that the fog is filtering, I
tried taking out the filter value as Bob suggested and the scene looked
great. Also, I have had no problems with radiosity and media, although
in my scene there is no call for radiosity because there are not that
many different reflective surfaces.
Thanks for everyone's help,
-Josh
Nieminen Juha wrote:
>
> Antoher thing is that you can't use media and radiosity at the same time.
> This has a very logical explanation: The radiosity is calculated only when
> the recursion level is less or equal to the recursion_limit value (AFAIK).
> This means that when you have a container object, the ray leaving this object
> will be at recursion level 3 (it has hit 2 surfaces) so no radiosity is
> calculated when that ray hits something (or even if it's calculated, if
> you have a very high recursion_limit, the result will not be the same
> as at recursion level 1 (ie. the ray that is shot from the camera)).
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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