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I have found that it is indeed the fog that messes up the media object.
Is this a bug in POV-Ray? and/or is there some workaround to this? I
hope this can be fixed.
-Josh
Josh Franklin wrote:
>
> Ok, here's another question I have for you all...I have a cylinder that
> houses a media object that looks like fire. The fire looks great, but
> there is a dark clearish object where the cylinder is. here is most the
> code for the scene...
>
> #include "colors.inc"
>
> camera {
> location < 0.0, 1.4, -1.0 >
> look_at < 0.0, 1.35, 0.0 >
> }
>
> //i've tried setting media_interaction off, but that does nothing
> light_source { < 100.0, 100.0, -100.0 > color rgb 0.8 }
>
> //just to make it visible
> background { color rgb <0.6, 0.2, 0.4 > }
>
> //could the fog be interfering?
> fog {
> fog_type 2 distance 80 color rgbf < 0.6, 0.4, 0.6, 0.4 >
> turbulence 0.6 turb_depth 10
> omega .75 lambda 2.5 octaves 3
> fog_offset 0.8 fog_alt 1.3
> }
>
> plane {
> y, 0.0
> texture {
> pigment { color rgb < 0.04, 0.8, 0.1 > }
> normal { bumps 0.3 scale < 1.2, 0.6, 1.4 > }
> }
> }
>
> //This is the evil cylinder
> cylinder {
> <0, 0.01, 0 >, < 0, 2, 0 >, 1
> pigment { color rgbf 1 }
> interior {
> media {
> emission 1.5
> intervals 20
> samples 1, 10
> confidence 0.9999
> variance 1/1000
> density {
> cylindrical
> poly_wave pi
> turbulence 1.1
> color_map {
> [0.0 color rgbt < 0, 0, 0, -1 > ]
> [0.3 color rgbf <1, .45, 0, -.9 >]
> [0.8 color rgbf <1, 1, 0, .8 >]
> [1.0 color rgbt < 0, 0, 0, -1 > ]
> }
> scale < 1.4, .8, .8 >
> rotate 90*z rotate 85*y
> }
> }
> }
> translate 5*z
> hollow
> }
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