|
![](/i/fill.gif) |
Margus Ramst wrote:
>
> It seems angle has no effect with panoramic projection (at least ver 3.1g and
> Superpatch 3.1e codebase).
> Is my observation correct? Is it a bug?
> Example code:
>
> camera{panoramic location <0,1,-6> angle 300 look_at 0}
> light_source{<10,10,-20> color 1}
>
> box{-1,1 pigment{rgb 1}}
> box{-1,1 pigment{rgb 1} translate -x*4}
> box{-1,1 pigment{rgb 1} translate x*4}
> plane{y,-1 pigment{rgb .7}}
Pov docs say:
Panoramic projection: This projection is called "cylindrical equirectangular
projection". It overcomes the degeneration problem of the perspective
projection if the viewing angle approaches 180 degrees. It uses a type
of cylindrical projection to be able to use viewing angles larger than
180 degrees with a tolerable lateral-stretching distortion. The angle
keyword is used to determine the viewing angle.
I say:
I can see no difference when a different angle is specified.
--
Ken Tyler
See my 1000+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
Post a reply to this message
|
![](/i/fill.gif) |