POV-Ray : Newsgroups : povray.general : Cylindrical Light Source : Re: Cylindrical Light Source Server Time
11 Aug 2024 03:28:52 EDT (-0400)
  Re: Cylindrical Light Source  
From: Raymond C  Gilford
Date: 16 Sep 1999 09:45:02
Message: <37E0F450.AF18754D@gyltech.com>
Thanks. I thought that would be easier.

RG

Ken wrote:

> "Raymond C. Gilford" wrote:
> >
> > Hi
> >
> > I am having some trouble getting a cylindrical light source to simulate
> > a laser beam. Has anyone worked with this particular light source
> > feature?
> >
> > Thanks,
> >
> > RG
>

> to the camera and that it only exists to produce light. Laser beams are better
> simulated using a cylinder with a high color intensity and ambient value and/or
> use the "looks like" light source modifier so that it actualy emits light.
> That last option would not really work with a laser since their light is
> coherent and only travels in one direction for the most part. Some here have
> used "media" to to model teh star wars light sabers but I am unconvinced it
> they had any improvement over just using the method I first described.
>
> --
> Ken Tyler
>
> See my 1000+ Povray and 3D Rendering and Raytracing Links at:
> http://home.pacbell.net/tylereng/index.html

--
Raymond C. Gilford
Gylford Technologies
PO Box 81131
Austin, TX 78708
email: rgy### [at] gyltechcom
web: http://www.gyltech.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.