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Ok, here's another question I have for you all...I have a cylinder that
houses a media object that looks like fire. The fire looks great, but
there is a dark clearish object where the cylinder is. here is most the
code for the scene...
#include "colors.inc"
camera {
location < 0.0, 1.4, -1.0 >
look_at < 0.0, 1.35, 0.0 >
}
//i've tried setting media_interaction off, but that does nothing
light_source { < 100.0, 100.0, -100.0 > color rgb 0.8 }
//just to make it visible
background { color rgb <0.6, 0.2, 0.4 > }
//could the fog be interfering?
fog {
fog_type 2 distance 80 color rgbf < 0.6, 0.4, 0.6, 0.4 >
turbulence 0.6 turb_depth 10
omega .75 lambda 2.5 octaves 3
fog_offset 0.8 fog_alt 1.3
}
plane {
y, 0.0
texture {
pigment { color rgb < 0.04, 0.8, 0.1 > }
normal { bumps 0.3 scale < 1.2, 0.6, 1.4 > }
}
}
//This is the evil cylinder
cylinder {
<0, 0.01, 0 >, < 0, 2, 0 >, 1
pigment { color rgbf 1 }
interior {
media {
emission 1.5
intervals 20
samples 1, 10
confidence 0.9999
variance 1/1000
density {
cylindrical
poly_wave pi
turbulence 1.1
color_map {
[0.0 color rgbt < 0, 0, 0, -1 > ]
[0.3 color rgbf <1, .45, 0, -.9 >]
[0.8 color rgbf <1, 1, 0, .8 >]
[1.0 color rgbt < 0, 0, 0, -1 > ]
}
scale < 1.4, .8, .8 >
rotate 90*z rotate 85*y
}
}
}
translate 5*z
hollow
}
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