POV-Ray : Newsgroups : povray.macintosh : Fading Normals : Re: Fading Normals Server Time
3 Jul 2024 04:56:49 EDT (-0400)
  Re: Fading Normals  
From: Josh English
Date: 14 Sep 1999 16:11:27
Message: <37DEAC0F.52C0DF70@spiritone.com>
This is the only way I can think of to do it. In fact I have an example
of this posted months ago in the animation's groups, possibly in scene
files as well. Of course, you can create more copies of the ripple with
the repeat warp feature

Chris Huff wrote:

> Try a normal_map of wood or onion normal with the sine_wave waveform
> which blends to the same normal with a depth of 0.
> I think this will work(UNTESTED):
>
> normal {spherical   //Or cylinderical...
>     normal_map {
>         [0 wood 0 frequency 15]
>         [1 wood 1 frequency 15]
>     }
>     //scale to right size and translate to desired position. Increase
> the frequency of the wood pattern to get more waves.
> }

--
Joshua English
eng### [at] spiritonecom
IQC: 1946299
"It's a thankless job, but I've got a lot of Karma to burn off."


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