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"Greg M. Johnson" wrote:
>
> I want to have a series of points which are a helix wrapped around a
> circle.
>
> If I had a series of objects, the operations in pov would be easy,
> because I could translate them as per sin & cos in one plane and then
> ROTATE the objects around another axis. However, I need these to be
> POINTS which I declare.
>
> How can this be done? Can declare a point, then rotate it later, then
> later on use it as the position of an object?
If you want to apply a translation to a point all you have to do is add
the translation vector. For the rotation, you might want to take a look
at the vrotate and vaxis_rotate functions.
Jerome
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